Halo 3: ODST is Halo 3. It's not revolutionary in any way. That's not to say it's not good though. It's fast paced, got an interesting story, and has the Halo charm that we know and love. In short, if you didn't like Halo 3, this game won't change your mind. However if you're a fan, this game is just for you! yay!
Story:
You take control of not the Master Chief but instead an Orbital Drop Shock Trooper. Your a rookie but not green, no odst is. the game takes place during and immediately after the the slipspace event happening over new Mombasa in the middle of Halo 2. The game begins as you are dropped and during your decent a large ship warps away being followed by a huge explosion. When you awake 6 hours later, your team is missing and not responding to your comm. To make matters worse the covenant have taken the city by force and are now all over the place. It's up to you to find your team, and defeat the covenant before the entire world is glassed. This game has one of the most convincing stories of any of the Halo games. Better than Halo 3's story and much better than Halo wars'.
Changes from Halo 3:
Even though the 2 games run on the same engine the graphics and physics are improved as well as many other slight gameplay tweaks that make for a slightly harder yet slightly more satisfying experience.
- The pistol no longer sucks and is one of the best weapons
- However the Battle Rifle has been all but forgotten, and no longer exists(strange, I remeber using that on earth in Halo 2)
- Fall damage now plagues the player.
- using equipment has been replaced with an awesome Nightvision/ enemy finder mode. I call it the Pwn button.
- Melee attacks are useless unless used against drones.
- All enemy AI has been seriously improved especially in the Jackals who are now even more deadly and annoying than the brutes.
- The grunts have an odd habbit of throwing excessive grenades even when not needed.
- The smg has been upgraded to do more damage and be more acurate, as well as a scope and silencer.
- You no longer throw grenades straight, you lob them in an arch which makes sticking a bitch.
- On the plus however you can now carry 3 of every grenade.
- When idle the Banshee doesn't sink but keeps afloat.
- When using a torn-off chaingun or flamethrower you move at least twice s fast as master chief if not more than that, this makes little sense because Spartans are mch stronger than ODSTs are and why they move slower defies logic
- You no longer have a regenerating health but a stamina meter.
- Health packs are hidden in the city and are a must.
- The mission stream seamlessly from the free-roaming city level.
- No motion tracker(or for the noobs"mini map")
- Sub-story collectibles instead of Skulls and terminals
- Hunter's Ai is broken as hell and sometimes they will go numb and just stand there and watch you kill them, funny but sad.
- The brute shot is now really powerful in the hands of a brute, 2 direct hits "kills" on legendary.
Graphics and art style:
The graphics have been slightly improved in terms of detail though not quality. Unfortunately the Halo 3 engine is no longer top of the line and it shows. However the daytime scenes really work and the nighttime scene are even better. The Odsts themselves have a great amount of detail and the whole environment is beautiful.
Extras:
The stuff that people without LIVE won't care about and should skip this section.
Firefight:
Basically horde mode, but Halo 3. Fight waves of increasingly intense covenant.Everything from grunts to Chieftains this mode clearly was the focus of the game's polish. With some crazy hard achievements, some awesomely huge levels, and infinite replay value this mode will keep me as well as anyone with friends entertained for a long while.
Issues:
No game is perfect and unfortunately has in my opinion some of the most annoying glitches in any of the halo games. This was clearly due to a rush at the end of development and it shows. Most of the polish went into firefight and maps instead of the details. Here are a few of the ones that bothered me frequently.
- If you beat the game on Legendary difficulty setting the game will not update your profile to say so, this has happened to me and about 6 of my xbox live buddies.
- Some firefight levels have crippling glitches, for example I once died and lost the game by trying to driving up a rock-hill on Lost Platoon, instead I phased through it and my chopper exploded.
- The achievements "Super Sleuth" "My Clothes!" and "Both tubes" are all broken and sometimes will not unlock when they should. I had to unlock "Both tubes" twice and "My Clothes!" about 4 times. I still haven't gotten "Super Sleuth" which is to beat the second to last level
- When in a Chopper, Brute's AI on any difficulty will fail and be laughably easy to kill.
- Like I previously said the Hunter's AI will sometime shut off mid battle and watch you dance their head and then kill them with out even fighting back.
Someone getting Jacked on the multiplayer map "Sandbox"
In conclusion:
I highly recommend this game to both Halo fans and newcomers, in my opinion this game best captures the Halo spirit. Halo 3 had better action and was more polished but this game was fun around every corner. Yeah it's short. Only about 3-5 hours long depending on the difficulty setting. But Halo 3 had some really bad levels, like the one inside the flood ship. Really boring until the end. This game is fun and exciting all the way through and will keep yo hooked if not on the campaign, then on Firefight and The second disc.
Wait a minute! Why are there no Elites? WTF?!?!? I loved elites, why aren't they bad again. You still fought them in Halo 2( when this game took place) so why aren't there any in the game? They are only even mentioned in a secret area in the first level. So WTF! Why can't we have Elites and Brutes!? Sigh, well Bungie I hope you had a good reason.















